Аннотації
05.09.2018
Описано впровадження Erasmus+ проекту "University-Enterprises Cooperation in Game Industry in Ukraine" (GameHub) в Херсонському національному технічному університеті. Робота над проектом охоплює моніторинг компетентностей, необхідних для успішної роботи випускників у сфері розроблення комп’ютерних ігор, створення відповідної інфраструктури в університеті для отримання необхідних компетентностей. Реалізація проекту здійснюється завдяки кооперації університету з підприємствами. Подано опис концепції комп'ютерної ігрової лабораторії, що відповідає сучасним вимогам підготовки фахівців з розроблення крос-платформних комп’ютерних ігор та ігрового контенту.
Описано внедрение Erasmus + проекта "University-Enterprises Cooperation in Game Industry in Ukraine" (GameHub) в Херсонском национальном техническом университете. Работа над проектом включает мониторинг компетенций, необходимых для успешной работы выпускников в области разработки компьютерных игр, создание соответствующей инфраструктуры в университете для получения необходимых компетенций. Реализация проекта осуществляется благодаря кооперации университета с предприятиями. Представлено описание концепции компьютерной игровой лаборатории, отвечающей современным требованиям подготовки специалистов по разработке кросс-платформенных компьютерных игр и игрового контента.
The article describes the implementation of the Erasmus + project "University-Enterprises Cooperation in Game Industry in Ukraine" (GameHub) in Kherson National Technical University. Work on the project includes monitoring the competencies necessary for the successful work of graduates in the development of computer games as well as the creation of an appropriate infrastructure in the University to obtain the necessary competencies. The project is being implemented through cooperation of the University with enterprises. The article describes the concept of a computer game laboratory that meets the modern requirements of training specialists in the development of cross-platform computer games and game content.
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- Zharikova M. & Sherstjuk V. (2018) Building an Extensible Symbiotic University-Enterprises Cooperation in Ukrainian Game Industry. Proceedings of the 14th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer. Volume I: Main Conference, May 14-17. (pp. 274-289). Kyiv Ukraine.
- Darisi, T. & Watson, L. (2017). Strengthening Youth Entrepreneurship Education. An Evaluation & Best Practices Report.
- Yongxing, L.U. (2010) Science and Technology in China: A Roadmap to 2050. Strategic General Report of the Chinese Academy of Sciences, Science Press Beijing and Springer-Verlag, Berlin, Heidelberg.
- Kirby, D. A. (2006). Creating entrepreneurial universities in the UK: Applying entrepreneurship theory to practice. Journal of Technology Transfer 31(5), 599–603. DOI: 10.1007/s10961-006-9061-4.
- Mahdi, R. (2016). Myth and reality of entrepreneurial universities in Iran. In: ADVED 2016 2nd International Conference on Advances in Education and Social Sciences, pp. 632–640. Istanbul, Turkey. DOI: 10.18768/ijaedu.280577.
- Baaken, T. & Davey, T. (2012). University-Business cooperation in HEI across Europe with a focus on universities of applied sciences. In: Zeitschrift für Hochschulentwicklung 7(2), 44–63.
- Dziabenko, O., Yakubiv, V. & Zinyuk, L.: How Game Design Can Enhance Engineering Higher Education: Focused IT Study. In: Auer, M., Zutin, D. (eds) Online Engineering & Internet of Things. Lecture Notes in Networks and Systems, vol. 22, pp. 619–627. Springer, Cham (2018). DOI: 10.1007/978-3-319-64352-6_58.
- Task Analysis; Development of Competence Profiles. GameHub project report. Retrieved from http://gamehub-cbhe.eu/wp-content/uploads/2016/10/GameHub_Deliverable_1.3.pdf (in English).
- Report on analysis of existing programs and curricula at programme countries´ universities. Retrieved from http://gamehub-cbhe.eu/wp-content/uploads/2016/10/D1.1_GameHub_final.pdf (in English).
- Report on ICT and Digital Game Industry Technology Enhanced Learning and Service at Partner Country. Retrieved from http://gamehub-cbhe.eu/wp-content/uploads/2016/10/GameHub_D1.2.pdf (in Ukrainian).
- GameHub report “Task Analysis; Development of Competence Profiles”. Retrieved from http://gamehub-cbhe.eu/project-results/ [Accessed: 20- Nov- 2016] (in English).
- GameHub report “Report on analysis of existing programs and curricula at programme countries´ universities”. Retrieved from http://gamehub-cbhe.eu/project-results/ (in English). [Accessed: 20- Nov- 2016].
- GameHub report “Report on ICT and Digital Game Industry Technology Enhanced Learning and Service at Partner Country – Ukraine”. Retrieved from http://gamehub-cbhe.eu/project-results/. (in English). [Accessed: 20- Nov- 2016].
- Ampatzoglou, A. & Stamelos, I. (2010) Software engineering research for computer games: A systematic review. Information and Software Technology 52(9), 888–901. DOI 10.1016/j.infsof.2010.05.004.
- Wiggins, G. A. (2006) Searching for computational creativity. New Generation Computing 24(3), 209 – 222.
- Zharikova, M. & Sherstjuk, V. (2017) Academic integrity support system for educational institution. Proceedings from IEEE First Ukraine Conf. on Electrical and Computer Engineering (UKRCON). (pp. 1212–1215). Kiev, Ukraine. DOI: 10.1109/UKRCON.2017.8100445.
- Eisenberg, J. (2004). To cheat or not to cheat: effects of moral perspective and situational variables on students’ attitudes. Journal of Moral Education 33(2), 163–178. DOI: 10.1080/0305724042000215276.
- Zharikova M. & Sherstjuk V. (2018). Building an Extensible Symbiotic University-Enterprises Cooperation in Ukrainian Game Industry. Proceedings of the 14th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer. Volume I: Main Conference, May 14-17. (pp. 274-289). Kyiv Ukraine.